

- #Command and conquer rivals reddit update#
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Where other games using old IP have failed to really capture the feel of the games they're aping, Command and Conquer: Rivals just about manages it. It's a modern, mobile experience that's brilliantly put together to entice in a whole swathe of players if it gets the chance. This isn't a cash-in or some cheap attempt to push an IP somewhere it doesn't fit. Being able to move your units after you've played them gives the game more of an RTS feel, and the pad-capturing gives the game a completely different feel to all the others in the ever-growing genre.
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Remember that the Tiberium series in Command and Conquer is the most story-heavy in the franchise. Twilight on the other hand affects fans even if they didnt play it.
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The free to play here is solid too - you can buy cards, but there's no energy system to block you from playing or too many wait-timers to slow your progress.Īnyone expecting a true Command and Conquer game is going to be pretty grumpy with this, but there are concessions made for them. Rivals may not be what the fans wanted, but it didnt have any affect on the lore so it can generally be ignored if you dont like that type of game. There's a great back-and-forth to the play, and snatching victory from the jaws of defeat is one of the best feelings we've had in a mobile game for a while. You can keep units in reserve at the side of the battle, and fill up the three-space rocket pads to keep your foes off them. You can tap on them to select them, then tap to send them somewhere else.

Once the units are on the field, that's not the end of the story. Different units have different strengths and weaknesses, and when you play one any unit you're strong against will be highlighted. You've also got tiberium collectors that up the production rate and might give you an edge.

Your barracks are the cheapest and let you push out human units. Those extra bits of your base cost Tiberium, and you have to have them to unleash anything. Unlocked a helicopter card? You're going to need to build a helipad before you can let it out. Your units are split up into different types, and you need to build extra parts of your base to use them. That's going to take half of the energy from whichever base it hits - two of those and it's game over. The game is all about staying in control of the majority of those pads, because once a bar is filled up, whoever controls them gets to unleash a huge rocket attack. There's an enemy base on the opposite side of the level, and three control pads surrounding a missile. There's Tiberium laying around and you dig it up and use it to throw out your units. You've got a base, and you've got an army. This isn't Command and Conquer the way you remember it, but it's a clever mobile-isation of an old IP that manages to keep a bunch of the ideas that made the C&C games great, and throws in a bunch of modern ideas to keep you interested.

It looked like it had the potential to be another bland Clash Royale clone - we held out hope, we wanted it to be different, we wanted it to be special. And it is in a truly, truly horrible state indeed.It's fair to say we were a bit worried when Command and Conquer: Rivals was announced. Remember, we're attempting to get in the shoes of a new player and what their experience will be like playing Rivals.
#Command and conquer rivals reddit update#
Īlso, update your review on the mobile play store. Please write a review to express your dissatisfaction with the dystopian nightmare that the game has become. I absolutely DO NOT recommend the game in its current state. On top of that, the economy got slowed down along with half the units, making the game a much slower and tedious grind. My opinion about C&C:Rivals - The potential good mobile game that got ruined by EA greed and lack of fan base understanding. It has taken out a unique and fast-paced playstyle that used to make the game good.
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Also, a recent balance patch has made the game significantly more boring as they boosted the base HP dramatically, punishing low-level players further as they have no way to mitigate their level disadvantage by going around the "Maginot Line," so to speak. All these hammy animations and voice acting would have worked if this is CNC Red Alert Rivals, where the entire series is designed to be hammy, campy, comedic and exaggerated (FOR MOTHER RUSSIA)., However, this is the Tiberium franchise, where the characters are actually believable enough and can be taken seriously if they exist in real life. You literally have to either spend thousands of dollars to be on par with players or play for over five years without a break if you want to get anywhere for free. When you finally manage to climb, you'll find yourself facing off against players with higher levels or players that, unlike you, have unlocked a lot of units. A pay-to-win nightmare for new playersThe new player experience is an absolute nightmare as you wait a long time in the queue in the unpopulated lower leagues.
